Sensing Wonderland
early ideation
We explored a range of potential solutions, including interactive wall panels, rope-based navigation, topographical maps, and connected surfaces using varied materials to guide users through the experience. We also considered several narrative directions, such as The Gingerbread Man, Mario Party 8, and Noah’s Ark, before ultimately selecting Alice in Wonderland for its strong potential to support immersive, multisensory storytelling.
Early sketches
Problem
Most children’s stories rely heavily on visuals, limiting how blind and visually impaired children can experience them. Few storytelling environments allow these children to actively explore narratives through touch, sound, scent, and movement.
Sensing Wonderland is an immersive storytelling experience for blind and visually impaired children that reimagines Alice in Wonderland through touch, sound, scent, taste, and movement instead of sight. Designed as an escape‑room style environment, children move through tactile spaces where audio cues, scents, and interactive objects guide them through the story. Key moments like shrinking and growing are created through changes in space, texture, and sound, transforming a traditionally visual narrative into a multisensory adventure.
Storyboard
high fidelity prototype
Sensing Wonderland is an immersive storytelling experience for blind and visually impaired children that reimagines Alice in Wonderland through touch, sound, scent, taste, and movement. As children move through the story, tactile environments, audio cues, scents, and interactive objects guide them through key moments, turning a traditionally visual narrative into a multisensory adventure.
solution
wireframe